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	<title>Candy by James &#187; Design</title>
	<atom:link href="http://james.gameover.com/index.php/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://james.gameover.com</link>
	<description>A journal by a James</description>
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		<title>Colourful crescendo</title>
		<link>http://james.gameover.com/index.php/2008/colourful-crescendo/</link>
		<comments>http://james.gameover.com/index.php/2008/colourful-crescendo/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 17:06:44 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2008/colourful-crescendo/</guid>
		<description><![CDATA[The artwork for Simon Jobling’s One Phat DJ August 2008 podcast: Colourful Crescendo. It’s a combination of Illustrator and Photoshop work misuse of filmgrain filters. Originally made for the July Crescendo, a month and a few name changes later, the podcast and accompanying artwork go live today. It’s quite fun to do podcast artwork; well [...]]]></description>
			<content:encoded><![CDATA[<p>The artwork for Simon Jobling’s <a href="http://simonjobling.com/blog/2008/colourful-crescendo/">One Phat DJ August 2008 podcast: Colourful Crescendo</a>. It’s a combination of Illustrator and <span style="text-decoration: line-through;">Photoshop work</span> misuse of filmgrain filters.</p>
<div class="insertimg" style="float:left;margin-right:8px;"><a href="http://www.flickr.com/photos/akaxaka/2764931619/"><img src="http://farm4.static.flickr.com/3041/2764931619_b726ac290b_m.jpg" alt="" /></a></div>
<p>Originally made for the July Crescendo, a month and a few name changes later, the podcast and accompanying artwork go live today.</p>
<p>It’s quite fun to do podcast artwork; well recommended. Thanks for the chance Si!</p>
<div style="clear:both"></div>
<p><a href="http://james.gameover.com/index.php/2008/colourful-crescendo/" rel="bookmark">Colourful crescendo</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 15 August 2008.</p>
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		<title>Bye bye liquid layouts!</title>
		<link>http://james.gameover.com/index.php/2008/bye-bye-liquid-layouts/</link>
		<comments>http://james.gameover.com/index.php/2008/bye-bye-liquid-layouts/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 16:59:45 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[CSS]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2008/bye-bye-liquid-layouts/</guid>
		<description><![CDATA[Yes, I am predicting the death of liquid layout of web pages. Not all mind you, some web apps will still be liquid, but for the rest of the web: liquid is dead. This is a natural next step after declaring elastic layouts dead, so no surprises here. There are three main ways to define your [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, I am predicting the death of liquid layout of web pages. Not all mind you, some web apps will still be liquid, but for the rest of the web: liquid is dead. This is a natural next step after <a href="http://james.gameover.com/index.php/2008/px-vs-em-is-it-still-relevant/">declaring elastic layouts dead</a>, so no surprises here.</p>
<p>There are three main ways to define your layout in web design: fixed, elastic &amp; liquid. Having <a href="http://james.gameover.com/index.php/2006/elastic-liquid-pixel-explained/">written about the differences between them</a> before, I’ll suffice with stating that fixed layouts are defined in “px” (pixels) and liquid ones in “%” (percentages).</p>
<p>Using a fixed layout means your web page is the same width irrespective of the viewers’ screen width, like so:</p>
<div class="insertimg"><img src="/zen/jjm-fixed-width-design.jpg" alt="Fixed layout." /></div>
<p>Using a liquid layout however, means your web page scales along with the viewers’ screen width, like so:</p>
<div class="insertimg"><img src="/zen/jjm-flexible-width-design.jpg" alt="Liquid layout." /></div>
<p>Liquid layouts used to have an edge over pixel layouts in the sense that they increased use of the screen real estate, thus providing more room if the viewer increased their text-size. <strong>Line-lengths are hard to control with liquid layouts</strong>, because of varying screen-sizes obviously, but also when the viewer increases (just) the text-size. Jason Kottke posted a <a href="http://www.kottke.org/01/05/attention-liquid-designers-take-a">good warning about line-lengths in liquid layouts</a> a while back:</p>
<blockquote><p>Attention liquid designers: take a gander at <a href="/zen/papyrus.jpg">this portion of an ancient Egyptian parchment</a> on papyrus from the Louvre. Even the ancient Egyptians knew not to make columns of text too wide.</p></blockquote>
<p>Now, however, most browsers have adopted full-page zooming over text-size zooming. Most provide both, but full-page zooming is the new default. Full-page zooming gives users with a wider screen (for example) the chance to increase the size of text and images, while still preserving the ratios of fixed layout pages, like so:</p>
<div class="insertimg"><img src="/zen/jjm-fixed-width-design-full-zoom.jpg" alt="Fixed design with full zoom." /></div>
<p>As you can see, full-page zooming means fixed layouts also provide increased use of screen real estate, but only <em>when needed</em>. In addition fixed layouts keep line-lengths relatively stable, and are easy to work with as they are based on pixels, just like images, videos and other objects you may have on your web page.</p>
<p><a href="http://james.gameover.com/index.php/2008/bye-bye-liquid-layouts/" rel="bookmark">Bye bye liquid layouts!</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 8 June 2008.</p>
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		<title>Px vs Em: Is it still relevant?</title>
		<link>http://james.gameover.com/index.php/2008/px-vs-em-is-it-still-relevant/</link>
		<comments>http://james.gameover.com/index.php/2008/px-vs-em-is-it-still-relevant/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 11:40:16 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2008/px-vs-em-is-it-still-relevant/</guid>
		<description><![CDATA[You used to have to choose. Choose between an easy, but inflexible, px-based layout or a hard to control, but flexible, em-based layout. Now with full-page zoom being implemented (as default!) in Internet Explorer 7, Firefox 3 and Opera 9*, it’s a different story. Full-page zooming means your easy px-based layout will be fully flexible. [...]]]></description>
			<content:encoded><![CDATA[<p>You used to have to choose. Choose between an easy, but inflexible, px-based layout or a hard to control, but flexible, em-based layout.</p>
<p>Now with full-page zoom being implemented (as default!) in Internet Explorer 7, Firefox 3 and Opera 9*, it’s a different story. Full-page zooming means your easy px-based layout will be fully flexible. Even more flexible than most em-based layouts in fact, as images will scale along too.</p>
<p>So I’m asking myself, why bother with hard-to-keep-from-breaking em-based layouts?</p>
<p><strong>[update]</strong> I don’t think <a href="http://james.gameover.com/index.php/2008/bye-bye-liquid-layouts/">liquid layouts are relevant</a> anymore either.</p>
<p><strong>[update 2]</strong> * And now Safari too! That’s all of the major browsers.</p>
<p>PS. <em>This still leaves percentage-based layouts of course, but they maximise screen real estate. Which is very different from maximising readability (line-lengths and all that jazz). As far as I can see, %-based layouts are good for some web-apps (like gmail) but aren’t optimal for other uses.</em></p>
<p><a href="http://james.gameover.com/index.php/2008/px-vs-em-is-it-still-relevant/" rel="bookmark">Px vs Em: Is it still relevant?</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 31 March 2008.</p>
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		<title>Fun smoke</title>
		<link>http://james.gameover.com/index.php/2007/fun-smoke/</link>
		<comments>http://james.gameover.com/index.php/2007/fun-smoke/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 12:03:20 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2007/fun-smoke/</guid>
		<description><![CDATA[Smoke, in pubs, restaurants &#38; clubs is absolutely awful. However as a designer it may be necessary at times to recreate it. And lucky me, Joen of Noscope has just the way to do so in a very fun way! This is my first attempt at the method, and it’s not too shabby, is it! [...]]]></description>
			<content:encoded><![CDATA[<p>Smoke, in pubs, restaurants &amp; clubs is absolutely awful. However as a designer it may be necessary at times to recreate it. And lucky me, <a href="http://noscope.com/journal/2007/05/photoshop-howto-smoke">Joen of Noscope has just the way to do so</a> in a very fun way!</p>
<div class="insertimg"><a href="http://www.flickr.com/photos/akaxaka/1841724032/"><img src="http://farm3.static.flickr.com/2076/1841724032_940b72b1df_o.gif" alt="smoke" /></a></div>
<p>This is my first attempt at the method, and it’s not too shabby, is it! So many thanks to Joen for sharing his wisdom with me (and you).</p>
<p>On a related note, you should check out his <a href="http://noscope.com/">projects</a> and <a href="http://noscope.com/">portfolio</a> — I hear he’s available for design work and I know he’s very good.</p>
<p><a href="http://james.gameover.com/index.php/2007/fun-smoke/" rel="bookmark">Fun smoke</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 3 November 2007.</p>
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		<title>Fat nano?</title>
		<link>http://james.gameover.com/index.php/2007/fat-nano/</link>
		<comments>http://james.gameover.com/index.php/2007/fat-nano/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 15:16:16 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2007/fat-nano/</guid>
		<description><![CDATA[There’s a bunch of mock-ups going around the web (inspired by “photos”) of wide iPod nanos. I don’t think that form factor is appealing, and I’m sure plenty people at Apple don’t think that too. That’s why I think the following form factors are more likely, or at the very least, better. But who knows, [...]]]></description>
			<content:encoded><![CDATA[<p>There’s a bunch of <a href="http://gizmodo.com/gadgets/poll/the-ipod-nano-mock+up-292295.php">mock-ups going around the web</a> (inspired by “photos”) of wide iPod nanos. I don’t think that form factor is appealing, and I’m sure plenty people at Apple don’t think that too. That’s why I think the following form factors are more likely, or at the very least, better. But who knows, they may need the “fatness” for the internals, making my mock-ups impossible!</p>
<p><strong>Update</strong>: <em style="font-style: italic;">Blimey! I got it wrong apparently. They still shouldn’t have made it fat in my opinion. Who knows what’ll happen in the next update! (And who knows how well this line of nano’s will sell!)</em></p>
<p><strong>Update 2</strong>: <em>Wha-hey! I got it right! Only </em><a href="http://www.apple.com/ipodnano/"><em>took apple a year to catch up</em></a><em> ;)</em></p>
<div class="insertimg"><a href="http://flickr.com/photos/akaxaka/1322026276/"><img src="/zen/nano-duh-420.jpg" alt="iPod Nano with bigger screen, sideways." /></a></div>
<div class="insertimg"><a href="http://flickr.com/photos/akaxaka/1322135920/"><img src="/zen/nano-maybe-420.jpg" alt="iPod Nano mock-up with screen and clickwheel sideways." /></a></div>
<p><strong><br />
</strong></p>
<p><a href="http://james.gameover.com/index.php/2007/fat-nano/" rel="bookmark">Fat nano?</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 4 September 2007.</p>
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		<title>London 2012 branding</title>
		<link>http://james.gameover.com/index.php/2007/london-2012-branding/</link>
		<comments>http://james.gameover.com/index.php/2007/london-2012-branding/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 18:20:50 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Buzz]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2007/london-2012-branding/</guid>
		<description><![CDATA[Respected designers Armin from Speak Up and Bryan from Coudal actually defend the London Olympic 2012 branding. They list a number of reasons, but they all boil down to one thing: The world hates it, but at least it’s original! Thing is, not only is the logo horrible and the branding just plain wrong for [...]]]></description>
			<content:encoded><![CDATA[<p>Respected designers <a href="http://www.underconsideration.com/speakup/archives/003489.html">Armin from Speak Up</a> and <a href="http://coudal.com/olympics.php">Bryan from Coudal</a> actually defend the London Olympic 2012 branding. They list a number of reasons, but they all boil down to one thing: The <a href="http://img104.imageshack.us/img104/7742/alternativelondon262ca3jr4.jpg">world hates it</a>, but at least it’s original! Thing is, not only is the logo horrible and the branding just plain <strong>wrong</strong> for the games, it’s not even close to being original.</p>
<p>Take the ‘innovative’ <a href="http://www.youtube.com/index?ytsession=4lxzXMTn5z6G04z996fnGE_EcvT-A5MpwEF0IaT3v6P48D2bpVXlEzt-T3qINLhxgGWkv5XSSwpXnncpAZSO4t139fq9yEfnTIDQ2vGxQcnkvYOdVnompFMCAfPwBLF6sVCWxdRYBOQb2gRxGzLR8bhUPeYInexPGw4xGXFJ3oQRKxJaIe4b69Hzg-4Krib_CB37EmzQhy9NlLZ5AZ2vO5mwIFSJfLlAgFiX-1B1djW-ubLXQ7ds9cyBdCHb2zSl0BUCHqaaGqDR2yei5mbGLbduihbh-iUJAbO3dcSCPW2o2ItyFyBl6JOvDdgBXqabepaCo3dVmoqleYtrkU8zB90zJBH0Y4NvCx2IBpUXtU5FgxErAV6tAAgE4D4V9vyeIUEYSnvcTkK7pD3KsR7UBcDuUetF4sz6GiSaSE81Vhndl6Zwf9iDF8ssSivJSZG0QrDdmtW1YoYrDeVbxeJMQ_wIjoj1JGdDbTXo5gaH78Q">epilepsy inducing new-look branding film</a> (I’m <a href="http://news.bbc.co.uk/2/hi/uk_news/england/london/6724245.stm">not kidding about the epilepsy attacks</a>, beware!). Is it really that innovative? Hmmmmmm. Let’s have a look.</p>
<p>Graphics flowing through a city all squiggly-like has been done in a number of ads and music videos, including “<a href="http://www.youtube.com/watch?v=qMACOpqx_eM">Shitty Bum by C-mon &amp; Kypski</a>” (2004 or earlier, by the way). Okay, so that part isn’t original.</p>
<p>What about the psychedelic colour changes? Overused throughout the eighties, the best known example probably being the <a href="http://www.youtube.com/index?ytsession=QKa-5Qu5gCQwlNuIRmVdih8xdUWD6lxesGYzKePF7MHOz7UvSJ_sq9D2i1aUhccGPdzWLyMcd_1slpO6kj4Q_79hEzAXmBRhF4pXX76i2LO2mwxBGH5AHbKpBvgMBMVZkZ6ZuLfE5N-uOHCY73s7OlQy5eKtNzh4R4WnFUmbOPGFX3PMPKM1NjAGxCwZ7FpvLUbK1CHSXD21UjBi3Pzf-ouOLHQDNuZiaQJKAA09w35a5BCsU_xcWHO0jctwQZ6j1GRc49fnfVamTkAN_LX99rjsaguoch_HyeOm3BYi8NvoOKUyUFLlc3-89qQ1X2V0jPmcJR5yhrBFaEHi9TMJk2mGswk4r9jZCHodk9y0OF_PkRNbw9ZAiJxiu73buH7AKaEe1_PrqaQH_wqr8QUPk7UilM4fUGurbERva2JhKf0">MTV Launch video</a> (1981).</p>
<p>However, there’s a quote in the <a href="http://news.bbc.co.uk/2/hi/uk_news/england/london/6724245.stm">aforlinked BBC article</a> which makes me believe it’s not <em>all</em> bad:</p>
<blockquote><p>“The logo came up on TV and <strong>I was thinking about the 2012 Games</strong> and then I was out,” said [Christopher Filmer, who needed to go to hospital after a seisure].</p></blockquote>
<p>Because thank goodness, at least it’s on message.</p>
<p><a href="http://james.gameover.com/index.php/2007/london-2012-branding/" rel="bookmark">London 2012 branding</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 6 June 2007.</p>
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		<title>Amazing Cityscape</title>
		<link>http://james.gameover.com/index.php/2006/amazing-cityscape/</link>
		<comments>http://james.gameover.com/index.php/2006/amazing-cityscape/#comments</comments>
		<pubDate>Thu, 17 Aug 2006 14:37:44 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/67/</guid>
		<description><![CDATA[Here’s a fantastic cityscape by Craig Mullins. I love the mixture of Ancient Greek, “Gotham” and “Roaring Twenties” style. The mood, the angle (even if the perspective of the street is a little bit off), the superb lighting and details in the architecture really make this piece amazing to behold. A cityscape by Craig Mullins [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a fantastic cityscape by Craig Mullins. I love the mixture of Ancient Greek, “Gotham” and “Roaring Twenties” style. The mood, the angle (even if the perspective of the street is a little bit off), the superb lighting and details in the architecture really make this piece amazing to behold.</p>
<div class="insertimg"><a href="http://goodbrush.com/"><img title="City Scape by Craig Mullins" src="/wp/wp-content/uploads/2006/08/cityscape-craig-mullins-sma.jpg" alt="City Scape by Craig Mullins" /></a></div>
<p><a href="http://goodbrush.com/">A cityscape by Craig Mullins</a></p>
<p>Once you realise that it’s quite an achievement to make the aforementioned melting pot of architecture all come together and you can see why I think it’s even more amazing than it looks.</p>
<p>If you check out the <a href="http://goodbrush.com/">rest of Craig’s Gallery</a> you’ll find even more amazing images.</p>
<p><a href="http://james.gameover.com/index.php/2006/amazing-cityscape/" rel="bookmark">Amazing Cityscape</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 17 August 2006.</p>
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		<title>Tabletop inspiration</title>
		<link>http://james.gameover.com/index.php/2006/tabletop-inspiration/</link>
		<comments>http://james.gameover.com/index.php/2006/tabletop-inspiration/#comments</comments>
		<pubDate>Sun, 06 Aug 2006 20:21:54 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/tabletop-inspiration/</guid>
		<description><![CDATA[What’s mundane anyway? A tabletop can look like the following picture — mine does, although I always thought it to be mundane and normal. But with a camera in my hands I got a view of something quite extraordinary. What does your pepper mill look like?]]></description>
			<content:encoded><![CDATA[<p>What’s mundane anyway? A tabletop can look like the following picture — mine does, although I always thought it to be mundane and normal. But with a camera in my hands I got a view of something quite extraordinary.</p>
<div style="margin-left: -20px" class="insertimg"><a title="Photo Sharing" href="http://www.flickr.com/photos/akaxaka/207385069/"><img width="500" height="375" alt="Can you guess what it is? (1)" src="http://farm1.static.flickr.com/58/207385069_f96da87194.jpg" /></a></div>
<p>What does your pepper mill look like?</p>
<p><a href="http://james.gameover.com/index.php/2006/tabletop-inspiration/" rel="bookmark">Tabletop inspiration</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 6 August 2006.</p>
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		<title>Noscope redesigned: Pangea launched!</title>
		<link>http://james.gameover.com/index.php/2006/noscope-redesigned-pangea-launched/</link>
		<comments>http://james.gameover.com/index.php/2006/noscope-redesigned-pangea-launched/#comments</comments>
		<pubDate>Wed, 14 Jun 2006 22:23:45 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Buzz]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/noscope-redesigned-pangea-launched/</guid>
		<description><![CDATA[Joen, my Danish friend who runs a journal and graphical instalment outlet, has just launched the new design of his site. (You heard it here first kids!) And what a design it is! As I said on Joen’s site itself: May I be the first to congratulate you on Pangea! It really does take good [...]]]></description>
			<content:encoded><![CDATA[<p>Joen, my Danish friend who runs a journal and graphical instalment outlet, has just launched the new design of his site. (You heard it here first kids!) And what a design it is! As I said on <a href="http://noscope.com/">Joen’s site</a> itself:</p>
<blockquote><p>May I be the first to congratulate you on Pangea! It really does take good care of your sites whole ecosystem, while being so clear and effective it positively hurts! It’s nice to have a useful homepage, the instalment box in particular is a great feature. For the rest, great aligning, fantastic white space — not that we expect anything less of course :)</p>
<p>The attention to detail is pretty darn good too. Even the X to close the comment-formatting-box has a highlight state! And to my surprise the wee bite you’ve taken out of the top-right of the boxes break up the boxxyness enough — even though they’re really small bites.</p>
<p>Solid design, and I can’t wait what colours you’ll inject with one of your (semi)-monthly redesigns.</p>
<p>~ source: <a href="http://noscope.com/journal/2006/06/noscope-pangea">Noscope Pangea </a></p></blockquote>
<p><a href="http://james.gameover.com/index.php/2006/noscope-redesigned-pangea-launched/" rel="bookmark">Noscope redesigned: Pangea launched!</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 14 June 2006.</p>
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		<title>Sobre negro by Monica Calvo</title>
		<link>http://james.gameover.com/index.php/2006/sobre-negro-by-monica-calvo/</link>
		<comments>http://james.gameover.com/index.php/2006/sobre-negro-by-monica-calvo/#comments</comments>
		<pubDate>Fri, 12 May 2006 14:27:32 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/sobre-negro-by-monica-calvo/</guid>
		<description><![CDATA[Sobre Negro is a beautiful drawing by Monica Calvo, an illustrator from Madrid. It’s a beautiful piece, part of a series of “experiments on black”. You’ve just got to love the subtlety of her drawing. The colours, forms and composition really make her work overflow with emotion. It’s safe to say that I really like [...]]]></description>
			<content:encoded><![CDATA[<p>Sobre Negro is a beautiful drawing by <a href="http://eendar.blogspot.com/">Monica Calvo</a>, an illustrator from Madrid. It’s a beautiful piece, part of a series of “experiments on black”. You’ve just got to love the subtlety of her drawing. The colours, forms and composition really make her work overflow with emotion. It’s safe to say that I really like it.</p>
<div class="insertimg"><a href="http://eendar.blogspot.com/2006/05/experimentos-sobre-negro.html"><img alt="Sobre Negro" title="Sobre Negro" src="/zen/sobrenegro.jpg" /></a></div>
<p><a href="http://james.gameover.com/index.php/2006/sobre-negro-by-monica-calvo/" rel="bookmark">Sobre negro by Monica Calvo</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 12 May 2006.</p>
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		<title>Knowing when to stop he says</title>
		<link>http://james.gameover.com/index.php/2006/knowing-when-to-stop-he-says/</link>
		<comments>http://james.gameover.com/index.php/2006/knowing-when-to-stop-he-says/#comments</comments>
		<pubDate>Wed, 03 May 2006 10:41:33 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/knowing-when-to-stop-he-says/</guid>
		<description><![CDATA[Splashy Fish is the site of Dat Nguyen. In his own words, It’s where his thoughts go to play — usually to end up in the form of blobby sketches. And what marvellous sketches he produces! Take this one, “knowing when to stop” (that might just be the name of the post and not of [...]]]></description>
			<content:encoded><![CDATA[<p>Splashy Fish is <a href="http://splashyfish.com/">the site of Dat Nguyen</a>. In his own words, It’s where his thoughts go to play — usually to end up in the form of blobby sketches.</p>
<p>And what marvellous sketches he produces! Take this one, “knowing when to stop” (that might just be the name of the post and not of the piece itself, but there’s no other name mentioned):</p>
<div class="insertimg"><a href="http://splashyfish.com/sketches/knowing-when-to-stop"><img title="Acrylic 4x5 inches piece in black and white" alt="Acrylic 4x5 inches piece in black and white" src="/zen/knowing-when-to-stop.jpg" /></a></div>
<blockquote><p>This was a 4’x5’ acrylic piece in mid-production—I try to document my work through its phases to study the thought process at a later time. It turns out that this was best it got before it went into its irreversible direction. Now it just stands to be gessoed over. It’s difficult to will a painting into the optimal direction because many strokes open new possibilities.<br />
~ source: <a href="http://splashyfish.com/sketches/knowing-when-to-stop">Splashy Fish</a></p></blockquote>
<p>Now this piece might not be everyone’s taste, but I like it. It’s awesome.</p>
<p><a href="http://james.gameover.com/index.php/2006/knowing-when-to-stop-he-says/" rel="bookmark">Knowing when to stop he says</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 3 May 2006.</p>
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		<title>Candy: rebooted</title>
		<link>http://james.gameover.com/index.php/2006/candy-rebooted/</link>
		<comments>http://james.gameover.com/index.php/2006/candy-rebooted/#comments</comments>
		<pubDate>Mon, 01 May 2006 14:25:46 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/candy-rebooted/</guid>
		<description><![CDATA[I’ve finally gotten round to tweaking this site into shape. I’d already ditched the vertical bars, but the alignment still wasn’t right and the code was getting muddier and murkier. Seeing as how the spring 2006 CSS Reboot was just around the corner, I had a deadline: 1st of May 2006. Notable changes are the [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve finally gotten round to tweaking this site into shape. I’d already ditched the vertical bars, but the alignment still wasn’t right and the code was getting muddier and murkier. Seeing as how the <a href="http://www.cssreboot.com/">spring 2006 CSS Reboot</a> was just around the corner, I had a deadline: 1st of May 2006.</p>
<p>Notable changes are the general shifts in alignment (not just for improved flow, but also to give me more room for in-line images), the background and navigation bar colour shift (both are now slightly lighter) and boxes around the comments (just like <a href="http://noscope.com">noscope</a> — I plead guilty!). I’ll have to redesign the comments once I enable <a href="http://en.gravatar.com/">gravatars</a> too (instead of just favicons), but this will have to do for now.</p>
<div class="insertimg"><a href="http://www.flickr.com/photos/akaxaka/138269892/"><img src="/zen/candy2-426.jpg" alt="screen shot of Candy 2" /></a></div>
<p>New additions are Cameron Moll’s icon to my inspirations list (not that he’s a recent find, but up till now I didn’t have a good icon to work from), “latest comments” in the sidebar and a (slightly different one from on the main page) sidebar for the single-post pages (just click a title to get to them).</p>
<p>Funnily enough, the thing I’m most proud of is moving the previous/next page navigation on single-post pages to the sidebar. It’s a very little change, but I really feel they work a lot better there.</p>
<p>What do you think? (Oh and don’t forget to <span style="text-decoration: line-through;">vote for me on the CSS Reboot site</span>!)</p>
<p><a href="http://james.gameover.com/index.php/2006/candy-rebooted/" rel="bookmark">Candy: rebooted</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 1 May 2006.</p>
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		<title>Adactio (pour homme et femme)</title>
		<link>http://james.gameover.com/index.php/2006/adactio-pour-homme-et-femme/</link>
		<comments>http://james.gameover.com/index.php/2006/adactio-pour-homme-et-femme/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 14:29:41 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://akaxaka.gameover.com/index.php/2006/adactio-pour-homme-et-femme/</guid>
		<description><![CDATA[The succes of Jeremy Keith’s new line of perfumes ‘Adactio’ has been phenomenal. It is thus with great pride that we introduce ‘AJAX’ a perfume pour femme. For Adacio pour homme, high-street billboards were of course the logical choice: Other agencies have supported us too — the viral Indiana Jones ad is my fav however.]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.mikeindustries.com/blog/archive/2006/04/fun-with-brits">succes of Jeremy Keith’s new line</a> of perfumes ‘Adactio’ has been phenomenal. It is thus with great pride that we introduce ‘AJAX’ a perfume pour femme.</p>
<div class="insertimg"><a title="Photo Sharing" href="http://www.flickr.com/photos/akaxaka/133087964/"><img alt="Adactio (pour femme)" src="http://farm1.static.flickr.com/47/133087964_ed70b2e330.jpg" /></a></div>
<p>For Adacio pour homme, high-street billboards were of course the logical choice:</p>
<div class="insertimg"><a title="Photo Sharing" href="http://www.flickr.com/photos/akaxaka/129555588/"><img alt="Adacio (for men)" src="http://farm1.static.flickr.com/49/129555588_d2938c0f73_o.jpg" /></a></div>
<p>Other agencies <a href="http://www.mikeindustries.com/blog/archive/2006/04/fun-with-brits">have supported us</a> too — the <a href="http://www.cindyli.com/site/comments/jeremy_keith_as_indiana_jones/">viral Indiana Jones ad</a> is my fav however.</p>
<p><a href="http://james.gameover.com/index.php/2006/adactio-pour-homme-et-femme/" rel="bookmark">Adactio (pour homme et femme)</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 25 April 2006.</p>
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		<title>Inspirational photos</title>
		<link>http://james.gameover.com/index.php/2006/inspiratonal-photos/</link>
		<comments>http://james.gameover.com/index.php/2006/inspiratonal-photos/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 15:59:46 +0000</pubDate>
		<dc:creator>James John Malcolm</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://james.gameover.com/index.php/2006/inspiratonal-photos/</guid>
		<description><![CDATA[ANGULOS (Originally uploaded by Monardes-Mena.) I found this beautiful photo on flickr a while ago. It depicts a building from a great angle during a wonderful sunset. Called ‘Angulos’ it depicts the La Serena in Chile. Some more exquisite and inspirational buildings: Walkway near Covent garden Seattle Public Library]]></description>
			<content:encoded><![CDATA[<p style="float: right; width: 240px; margin: 0 0 10px 10px;"><a title="photo sharing" href="http://www.flickr.com/photos/monardes-mena/60548144/"><img src="http://l.yimg.com/g/images/photo_unavailable_m.gif" alt="angulos" /></a> <span style="margin: 0pt; font-size: 0.9em;"><a href="http://www.flickr.com/photos/monardes-mena/60548144/">ANGULOS</a><br />
(Originally uploaded by <a href="http://www.flickr.com/people/monardes-mena/">Monardes-Mena</a>.)</span></p>
<p>I found this beautiful photo on <a href="http://www.flickr.com/">flickr</a> a while ago. It depicts a building from a great angle during a wonderful sunset. Called ‘Angulos’ it depicts the La Serena in Chile.</p>
<p>Some more exquisite and inspirational buildings:</p>
<p><a href="http://www.bojates.com/pictures/architecture/walkway3">Walkway near Covent garden</a></p>
<p><a href="http://douglas.typepad.com/content/2004/05/new_seattle_pub.html">Seattle Public Library</a></p>
<p><br style="clear: both;" /></p>
<p><a href="http://james.gameover.com/index.php/2006/inspiratonal-photos/" rel="bookmark">Inspirational photos</a> originally appeared on <a href="http://james.gameover.com">Candy by James</a> on 22 April 2006.</p>
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